0BP

SELECT A TRIAL

EASY

Build the instinct. Learn the rhythm.

0 / 60TRIALS CLEARED
Locked Unlocked Completed 3 Stars
EASYTRIAL 01
CHECK1 / 1
ATTEMPT1
STRIKE
SPACEor tap the dial

GREAT

Perfect strike.

★★★
ATTEMPT 1
REWARD 0 BP

INDEX

A field guide to every modifier and custom option used across all seventy-five trials.

SKILL CHECK MODIFIERS

Standard Rotation

A steady clockwise skill check with no extra behaviour.

Tight Window

Makes the Good and Great success zones smaller, demanding more precise timing.

Reverse

Starts the pointer moving counter-clockwise instead of clockwise.

Direction Change

Reverses the pointer's direction while the skill check is active.

Speed Shift

Suddenly increases the pointer speed partway through the check.

Shrinking Zone

Continuously reduces the size of the success zone while you wait.

Drifting Dial

Moves the entire skill check around the screen during the trial.

Fake-Out

Relocates the success zone without warning after the check begins.

Chained

Requires several successful skill checks in sequence. Their star values are averaged and rounded up.

Teleport

After each successful hit, the next skill check instantly appears at a random position on the screen.

CUSTOMISATION

Ring Skins

Change the colour and appearance of the Good success zone.

Needle Skins

Change the colour of the rotating pointer.

Hit Effects

Change the visual burst shown after a successful strike.

Trails

Change the visual wake that follows the rotating pointer.

STAR RATINGS

★☆☆Good — outer part of the Good zone
★★☆Good — close to the Great zone
★★★Great — inside the Great zone

Chained example: 3 stars + 1 star averages to 2. A 3-star hit + a 2-star hit averages to 2.5 and rounds up to 3.

SETTINGS

DISPLAY

FullscreenFill the entire display
ThemeChoose your interface contrast
Reduced motionLimit atmospheric movement

AUDIO

GAMEPLAY

Input keyKeyboard strike control
SPACE
Screen shakeFeedback on failed checks

THE WORKSHOP

Change the signal. Keep the odds the same.

0BLOODPOINTS