A steady clockwise skill check with no extra behaviour.
SELECT A TRIAL
INDEX
A field guide to every modifier and custom option used across all seventy-five trials.
SKILL CHECK MODIFIERS
Makes the Good and Great success zones smaller, demanding more precise timing.
Starts the pointer moving counter-clockwise instead of clockwise.
Reverses the pointer's direction while the skill check is active.
Suddenly increases the pointer speed partway through the check.
Continuously reduces the size of the success zone while you wait.
Moves the entire skill check around the screen during the trial.
Relocates the success zone without warning after the check begins.
Requires several successful skill checks in sequence. Their star values are averaged and rounded up.
After each successful hit, the next skill check instantly appears at a random position on the screen.
CUSTOMISATION
Change the colour and appearance of the Good success zone.
Change the colour of the rotating pointer.
Change the visual burst shown after a successful strike.
Change the visual wake that follows the rotating pointer.
STAR RATINGS
Chained example: 3 stars + 1 star averages to 2. A 3-star hit + a 2-star hit averages to 2.5 and rounds up to 3.
SETTINGS
DISPLAY
AUDIO
GAMEPLAY
THE WORKSHOP
Change the signal. Keep the odds the same.
0BLOODPOINTS